
/*
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 */
package Scenery.Map;

/**
 *
 * @author usuario
 */
public class TypeDefs {
    
    // TILES
    public static final int roomWall = -3;
    public static final int WALL = -2;
    public static final int AIR = -1;
    public static final int STONE_FLOOR = 0;
    public static final int corridor = 4;
    public static final int door = 5;
  
    // GROUND
    public static final int grass = 50;
    public static final int dirt = 51;
    
    // THINGS
    public static final int BOX = 1;
    public static final int SIGN = 2;
    public static final int PLANK = 3;
    
}
